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Do violent video games and movies lead to behaviour problems with young children or young teenagers


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Poco_Loco

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Do violent video games and movies lead to behaviour problems with young children or young teenagers ?

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Altair

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I don't have much time for playing games but iv'e played Every 'Farcry' game ever made. (Classed as a Violent game.!)

Takes you on a journey.

Specially with Hammock doing the Music.

I never wanted to kill Faith....But she was an enemy...!

I had to kill or be killed..

Here's a snippet of the sound track of the Game..

 

Manorgasmian

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Little shits are just little shits, why cant people just be bad anymore without having to blame games and films and music or the latest trendy vitamin deficiency? Give em a slap and let the rest of the world enjoy our entertainment!
 
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Bad_Influence

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I do think it desensitises them to violence. They don’t seem to understand they can’t just press the reset button in real life. But that’s not just computer games, so much stuff on tv that shouldn’t be viewed by kids but too many parents just allow them to watch anything they want as long as they don’t have to do any parenting.
 
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Wren

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Movies make thee
 

JaymiCB73

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Do violent video games and movies lead to behaviour problems with young children or young teenagers ?

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I had to do research on this when getting my degree. The studies showed that if not causation then correlation for sure. There is an uptick in violent behaviors associated with gaming.
 

Wojcik

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Yes and no. Does violent imagery through games and media influence teenagers and children to become violent? It can do, but the responsibility is of the parent as the child grows up to become an adult. This is about self accountability of the parent, and what they allow their child to consume. When the child becomes of adult age however, the self accountability is then moved onto the young adult for them to decide what to consume.

So if we're establishing the notion of being accountable for ones self, are violent video games and movies responsible for that person to commit the worst types of behavioural acts, or are we to blame for making that choice to commit such acts? I think there could be a case to say that some movies in particular, of the extreme kind, could make us less sensitive to those types of images and content, and even make them normalised if not careful.

But normalising these types of behaviours, doesn't necessarily start with movies and other forms of media influences. A lot of the habits that young children learn as they grow up, are learnt from copying parent's behaviour. They may pick up some foul language that was used, without knowing what those words mean, or they may witness extreme violence and abuse, and think that is completely normal to act in that way.
So i agree with Altair here. It starts in the home, and the behavioural patterns that are picked up and learnt from parents or other adults.
 

Poco_Loco

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No.

Behaviour problems start at the beginning. Way before adolescence. And video games.!
I guess then the question is .....

Does it only make them worse ?

What you are saying in effect is that everyone is different so you can not just apply this in such basic terms ,

I have not looked at any other research done on this topic but i may dig and see what i find ....
 

hell2bwith76

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I do think it desensitises them to violence. They don’t seem to understand they can’t just press the reset button in real life. But that’s not just computer games, so much stuff on tv that shouldn’t be viewed by kids but too many parents just allow them to watch anything they want as long as they don’t have to do any parenting.
Agree with the last bit ," don`t have to do any parenting " . The Lockdown has brought that to life for many and shown that they much prefer to be having a good time at work than working hard to bring up their own children.
 

hell2bwith76

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I had to do research on this when getting my degree. The studies showed that if not causation then correlation for sure. There is an uptick in violent behaviors associated with gaming.
I bet those particular children had a pre-disposition to violence anyway .
 

JaymiCB73

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Or maybe we all have a genetic marker geared towards violence and playing violent video games exacerbates the desire?
 

hell2bwith76

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Or maybe we all have a genetic marker geared towards violence and playing violent video games exacerbates the desire?
Even i play online video games ,one is a wargame but it`s not really violent. It`s strategic.When i was younger i remember playinmg a lot of video games but really i was testing my skills or speeds not how violent i could be. I think you are close to the answer Jay.
 

SamBally

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According to the ONS (2019), the overall level of crime has reduced over the past few decades but there was an increase in violent crime involving knives and sharp weapons in the previous year, however, lower levels of violent crime have remained similar over that same period. Why would video games only cause an increase in knife crime and not other types of violent crime??

In my youth, you would fight it out with your fists and no one would have dreamt of using a weapon, yet teddy boys and rockers, etc and much earlier in the 50s-60s era would often use weapons, and much more recently in the 80s hardcore football hooligans often carried Stanley knives, etc.

My take on it would be that violent crime existed long before video games became so popular and it may have risen in tandem with population growth in urban areas. For example, Glasgow used to be described as the knife capital of Europe and long before PlayStations became universally available.
 

Moriarty

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What influences violence in children and adolescents is insufficient socialisation.
Hence video games and TV get the blame because they are what take up a child's time whilst they are not socialising.
Parents who don't allow their kids to socialise and let them play video games are the problem.
 

Wojcik

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What influences violence in children and adolescents is insufficient socialisation.
Hence video games and TV get the blame because they are what take up a child's time whilst they are not socialising.
Parents who don't allow their kids to socialise and let them play video games are the problem.
Games can also be used as a positive, such as the late nineties RPG, Final Fantasy 7, where a lot of people actually learnt English and grammar through playing that game and reading the text. So there are more positives than negatives when it concerns gaming. The negative influence on people is a very small minority, as not everyone will decide to go out and copy their games in real life.
 

hell2bwith76

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What influences violence in children and adolescents is insufficient socialisation.
Hence video games and TV get the blame because they are what take up a child's time whilst they are not socialising.
Parents who don't allow their kids to socialise and let them play video games are the problem.
I have to smile at that . I think the main purpose of school today isn`t to learn lessons or subjects ,but to learn how to socialise ! Take the recent furore about schools being closed during the Lockdown. Kids complaining that they "can`t be with their mates " ,isn`t that socialising ?.
 

Moriarty

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I have to smile at that . I think the main purpose of school today isn`t to learn lessons or subjects ,but to learn how to socialise ! Take the recent furore about schools being closed during the Lockdown. Kids complaining that they "can`t be with their mates " ,isn`t that socialising ?.
Schools dont teach kids these days, they normalise them.
Socialisation is the only way for them to become individuals.
Question?
 

WickedPerdition

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Even i play online video games ,one is a wargame but it`s not really violent. It`s strategic.When i was younger i remember playinmg a lot of video games but really i was testing my skills or speeds not how violent i could be. I think you are close to the answer Jay.
Good point, hell2bwith76. I think many of us played video games to improve our anticipation and co-ordination/dexterity skills and not merely to annihilate the opposition. However, it is funny how many RPG's and strategy games are geared up to 'kill off' an enemy or opponent, isn't it?
At the end of the day, it all comes down to self-preservation as much as it does to destruction. Even chess and draughts demonstrate this principle.
 
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